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Also available today is the open source LunarG Vulkan SDK for macOS on LunarXchange, which enables developers to build, run, and debug their. The Metal API is Obj-C or Swift, only the shading language is a C++ variant. Personally I'd be quite happy to have Vulkan support on mac. Now available from LunarG, an updated Vulkan SDK now offers those same tools to developers targeting macOS, enabling them to efficiently develop Vulkan code on.