In Phantasmagoria of Flower View , Cirno aimlessly wandered about, apparently unconcerned by the flower incident for any reason other than the flowers being something else for her to freeze and play with. Through her dialog, her true childish nature is revealed, leaving no doubt that she really isn't smart at all.
She really wasn't meaning to do anything but play games. In Touhou Hisoutensoku , Cirno was intrigued by what she believed to be the great Daidarabotchi and hoped to tame it so that she won't be afraid of anything anymore. She showed more intelligence than in the previous game, as she has lost her habit of starting fights and admitted that she is incapable of defeating the Daidarabotchi if it lives in the hot spring's boiler, since it is too hot for her.
After learning that it was the Three Mischievous Fairies, goes in search of those responsible, to which defeat easily, because Cirno is the strongest. After, Cirno wanders around for a while, bored of weak opponents.
While wandering, she encounters Marisa Kirisame , making Cirno think she is a worthy opponent. They battle, and later, Marisa pauses and realising how powerful Cirno was. Marisa goes slightly harder, but is still defeated. Marisa claims that she didn't try as an excuse for her loss. Cirno is a childish fairy who once said " I'm the strongest! In Phantasmagoria of Flower View , she is labeled as "9.
Idiot" in an explanation of the game screen's layout. She was again labeled as such in the manual for Touhou Hisoutensoku. This might simply shows that Cirno maybe some kind of idiot. An example of Cirno showing her stupidity would be the spell card Ice Sign "Icicle Fall", which has a very easy safespot to easily dodge the danmaku. However, Despite this, she's smart enough to know when she's in deep trouble, such as her battle against Yuuka in Phantasmagoria of Flower View's story mode.
She can also read, unlike some of her peers, such as Mystia Lorelei. She can also count she shows knowledge of rounding and fractions in Fairy Wars. Idiot" in an explanation of the game screen's layout. She was again labeled as such in the manual for Touhou Hisoutensoku. This implies that Cirno may be some kind of idiot, which does seem to be the case on some occasions - in Oriental Sacred Place, she is quite confused as to why nobody wants to buy her water-flavored shaved ice. Despite this, she is smart enough to know when she is in deep trouble, such as her battle against Kazami Yuuka in Phantasmagoria of Flower View's story mode.
She can also read, unlike some of her peers, such as Mystia Lorelei. She can also count she shows knowledge of rounding and fractions in Fairy Wars. Among other things, she greatly enjoys using her abilities to freeze frogs, then watch it revive while thawing out in the water.
However, about one in every three attempts fails, shattering the frog to pieces. This has earned her a warning from Hakurei Reimu , who cautioned that she could be set upon by Moriya Suwako for her actions. The date "" Wednesday, September 9, , , more specifically has been named "Cirno Day" for obvious reasons. For some reason, numerous aspects of this day everything could be translated into or connected with nine.
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Can combo after 2A hitting ground opponent at Lv4. Cirno begins to roll a ball of ice. As the button is held, Cirno will continue rolling the ball, which will grow. When the button is released, Cirno will let go of the ball, which will continue across the ground at its current size.
When the ball is being rolled, it will act as a high melee attack, and will hit enemies as long as its held. When it is released, it acts as a bullet. Because it won't explode if you charge it, it is also possible to juggle the opponent multiple times, depending on distance. As it absorbs projectiles in its way, it can be effectively used as a wall. Cirno creates a glacier above her head, that she throws on a fixed distance. Holding the move will delay the toss. Glacier hitbox spawn directly above Cirno, very good bullet for stopping opponent aerial approaches.
Does not interact with other bullets, can be used to create cover for attacks. Cirno inbues the floor in front of her with glaciers as a trap. This trap emits fog and stays on the field for approximately 5 seconds. When the opponent stands on this trap, the glaciers come out of the ground as bullets. Cirno can only have one trap active at a time.
Deals 0. Controls a good amount of space, and a good okizeme move. Cirno shoots three beams, one straight ahead, the other 2 at 45 degree angles. These beams disappear on hit. It comes out fairly slow, but the beams are very dense and will blow through many other projectiles. The damage is fairly low. Being hit by one beam generally flings them up into the beam above it depending on spacing. Cirno surrounds herself in ice, flying quickly towards the opponent.
Melee attack, hits high. The B version is relatively safe on block. Cirno's best melee special move. Useful to punish enemies grazing out of Cirno's blockstrings. Cirno performs a dive kick. On the ground, she will leap up before performing the attack. This is a risky move to do on the ground, because Cirno is completely vulnerable when leaping upwards. The dive kick hits high, and grazes on the way down. Cirno uses a sword of ice in a spinning lunge attack.
Cirno performs multiple hits while spinning, before delivering the final slash when she hits the ground. Quite disadvantageous if blocked. C version slash usually won't hit because the spinning lifts opponents; but because Cirno has more vertical movement and lower limits per hit, it can cancel into air usable spells.
Cirno spawns icicles on the ground and kicks them up in the sky. The spawned icicles have a hitbox before they are launched into the sky. The C version will spread icicles across the screen. A good tool for sniping airborn opponents.
Creates a lot of bullets, which makes it good at absorbing enemy fire. They're weak, but holding down the button will make more of them. Attack speed is high, good for pinning down the enemy. Rolls a ball of ice. The ball continues to grow in size, and hurls itself at the enemy.
Counts as a melee attack during the rolling. Forms ice cubes overhead, and throws them at the enemy. She can only make them from her hands, so it's kind of tough for her to use this move while flying. Injects a great amount of cold air at her feet and creates large frost pillars that thrust her opponent into the sky. A byproduct of her freezing frogs all the time. Fires a frost beam in three directions.
A good, stable, all around move, born from the simple idea that three is better than one. Creates frost pillars at her feet and shoots them into the sky as projectiles. The pillars can hit even as they're being formed. Useful not only as anti-air, but also at close range. Creates a weapon from ice, and using that, pierces the enemy. There's a few weapons she can create with ice, but since she has no idea how to use them, they're pretty useless.
Goes in for a flying spin kick while generating ice all around. There's actually no need for the spinkick, but she thinks it's cool. Shoots out and unstable low temperature ice block. The block approaches the enemy and shatters. If the hit is good, there'll be a pleasant sound.
Shoots out a wave of cold at a short distance, and freezes the enemy. No point in guarding this move. If this move is grazed, Cirno is pretty defenseless. Cirno fires a large ball of ice that shoots out icicles like a sprinkler. It goes halfway through the level, making two full spins of icicles.
Cirno leaps into the air and kicks down into the opponent, hitting 16 times. It will whiff on point-blank. Hits high. Does not work in Typhoon, though. Cirno takes out a huge sword made of ice and slashes the opponent into the air 5 times. Quick startup, but has no invincibility frames. Hitbox appear above and behind Cirno on 10F, at 12F hitbox will rotate to the front of Cirno. Cirno spins around to generate freezing air, which then trails behind her for a short time.
After a moment, the trail will gradually burst into ice like a fuse, hitting the opponent. Max is usually 4 hits, Blockers block 10 hits though. Cirno shoots 3 beams of ice from her hands, hitting the opponent 45 times at melee range, holding a direction will tilt the beams. Drains up to 2 orbs on block. Cirno covers the ground with ice, hitting the opponent times and temporarily freezing them. Cirno is able to hit frozen opponents. Cirno summons a huge tornado, hitting the opponent times.
Does a little under 2 orbs in spirit damage if blocked. Cirno leaps up in the air to do her signature move. First, she spreads white bullets all over the screen. Then, the screen will freeze. This will freeze all the ice bullets, and if the enemy is hit by the freeze, they will be unable to move. Huge damage. This move is extremely fast and cannot be airblocked or lowblocked, making it good for catching an opponent off guard.
Japanese Cirno wiki. From Touhou Hisoutensoku. Max 3 hits. Grazes frames B button can be held for up to 95F. Fires 4 bullet uncharges. Fires 6 bullet when charged for 11F. Fires 9 bullets when charged for 70F. Attack cancel: 18F Cirno throws an ice block at the ground, which explodes upwards into 5 icicles that fly upwards from in front of her.
Can be held up to 74 frames. Doing so does not change the bullet. Thrown ice block does not interact and does no damage. Up to 6 hits. Attack cancel: 23F. If the move is attack cancelled before the ball is thrown, there will be no attack produced. Can be held up to frames, during which the ice ball increases in size and HP.
Attack cancel: 21F Forms a frozen area in front, with the hitbox only appearing after the ice explodes. Shoots icicles every 5F after the first icicle shot. Charge timer start at 19F on the ground, 15F in air. Can be charged for F. First icicle appears 5F after stop charging. B Version: Max charge 10 icicles. C Version: Max charge 15 icicles; 11F charge timer built-in.
Level up : Lv0: Shoots 3 icicles uncharged, gains 1 icicle per 15F charged. Lv1: Shoots 4 icicles uncharged, gains 1 icicle per 12F charged. Can now be cancelled 17F on ground, 16F in air by pressing B or C button, whichever not used to charge the move. Lv2: Shoots 4 icicles uncharged, gains 1 icicle per 11F charged.
C Version shoots 1 extra with built-in charge timer Lv3: Shoots 5 icicles uncharged, gains 1 icicle per 10F charged. C Version shoots 1 extra with built-in charge timer Lv4: Shoots 5 icicles uncharged, gains 1 icicle per 8F charged. C Version shoots 1 extra with built-in charge timer Creates icicles and shoots them towards the enemy. If land cancelled after 17F, Cirno will hover until 11F before the move is complete. Bullet hitboxes persist for 14F. B Version: Cirno spins and sends 8 ice clouds away from her.
C Version: Slower start up, ice clouds moves faster and further away from Cirno. Level up : Lv2: Ground versions start up and motion cancel happens 3F earlier. Total frames reduced by 3. Lv4: Ground versions start up and motion cancel happens 3F earlier. Ice boulder hurtbox appears at 17F with HP at lv0. Can be Spell cancelled before hitbox appears. Melee hits high and deals 0. Melee hitbox is reactivated 16F after previous contact. Spell cancelling the melee phase will destroy the ice boulder and omit the bullet phase of the skill.
Cirno will move back a little for 26F, result in frame advantage between -6F and F. B version: Faster start up higher acceleration, Cirno will slide further as a result when releasing the ice boulder. C version: Slower start up lower acceleration, slides less distance than B version when releasing the ice boulder. Level up : Lv0: Ice boulder has HP. Lv1: Ice boulder now has HP.
B version startup -3F, C version -4F. Lv2: Ice boulder now has HP. Lv3: Ice boulder now has HP. Lv4: Ice boulder now has HP. C version startup -4F. Glacier and Icicles hit high, deal double spirit damage when wrong blocked. Start up can be delayed for up to 60F by holding skill button. Glacier hitbox appears 5F after release. Icecle spawns underground away from glacier landing point every 5F.
Takes 2F for hitboxes to reach above ground. B version: Throws glacier at a higher angle and lands closer to Cirno. C version: Throws glacier at a lower angle and lands further away from Cirno. Level up : Lv0: No icicle will spawn on landing. Lv1: 2 icicles now spawn both front and back of glacier landing site. Lv2: Glacier hitbox becomes wider. Lv3: 3 icicles now spawn both front and back of glacier landing site. Lv4: Glacier hitbox becomes wider; 4 icicles now spawn both front and back of glacier landing site.
B version: Default move. C version: Frog trap stays on screen longer, slightly slower motion cancel, much slower recovery. No differece between B C versions. Level up : Lv1: Ice beam hitbox grows for 19F. Lv2: Ice beam hitbox can grow up to 29F. Lv4: Ice beam hitbox can grow up to 39F. Motion cancelling stops the beam hitbox from growing; minimum 19F. C version: Cirno travels faster and has a longer duration.
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Cirno is an ice fairy. While she is described as a weak boss in the Touhou series, if we consider the power of average fairies - who appear often as regular. Cirno is an ice fairy and described as a weak boss in the Touhou Project series. If people consider the power of average fairies as common enemies. Cirno (チルノ, Chiruno) is an ice fairy who first appeared on the second stage of Embodiment of Scarlet Devil. As a fairy, she is exceptionally strong for.