ATK DEF Card Text. R Rare. GR Gold Rare. SR Super Rare. C Common. UR Ultra Rare. Monster Type? Card Type? Excluded Items? How to Play. Card Search. TCG cards. You can also search for Decks containing a card via its Card Details page.
Card info will be available starting from its release date. Card Lists. You can view lists of Yu-Gi-Oh! English name linked. French database ID. French lore. Ni Invocable Normalement ni Posable. Doit … Ni Invocable Normalement ni Posable. Une fois par tour : vous pouvez cibler 1 monstre face recto sur le Terrain ; bannissez la cible. French name. GX02 Status. GX03 Status.
GX04 Status. German database ID. German lore. Diese Karte kann nicht in dem Spielzug angreifen, in dem du diesen Effekt aktivierst. German name. Greek name. Irish name. Italian database ID. Italian lore. Una volta per turno: puoi scegliere come bersaglio 1 mostro scoperto sul Terreno; bandisci quel bersaglio.
Italian name. Japanese database ID. Japanese kana name. Japanese lore. Japanese name. Korean database ID. Korean lore. Korean name. Level string. Once per turn : You can target 1 face-up monster on the field ; banish that target. This card cannot attack the turn you activate this effect. OCG Status. Page name. Page type. Phonetic name. Portuguese database ID. Portuguese lore. Portuguese name. Primary type. Romaji name. Ruby Japanese name.
Spanish database ID. Spanish lore. Una vez por turno: puedes seleccionar 1 monstruo boca arriba en el Campo; destierra ese objetivo. El turno en el que activas este efecto, esta carta no puede atacar. Spanish name. Stars string. Thai name. Turkish name. WC6 Status. Universal Conquest Wiki. Sorcier du Chaos Check translation. Chaos Hexer Check translation. Stregone del Chaos Check translation. Feiticeiro do Caos Check translation. Hechicero del Caos Check translation. Summon Summon Ignition Condition.
Card descriptions English. No puede ser Invocado de Modo Normal, ni Colocado. TCG sets English—Worldwide. English—North America.
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It hard against eldar and occasional mass ranged units, but excels at killing the big boys. Just hit small units to trigger "fate weaver" and use that to 1 shot just about anything that moves even dopplegangers and basicaly get a full heal thanks to daemonic gift of sustenance. If the first hit you make has not already turned them into dust. Chris0 15 Jul, pm. Ok my build is a murder mainly using either warp fire stack and the copies are hammers!
Staff of Tzeentch Robes of Deathless Greater and Master Sorcery Mark of Tzeentch Icon of Summoning Tips Sometimes allowing yourself to die helps as you get a full bar of energy ; Let your copies engage, you can then port around bringing and leaving warp fire Stacked warp fire totally murders anything, I repeat anything, Swarmlord can die super quick with a stacked wf if you are not too near after he spawns, he stands in the fire and burns to death ;.
Ouroboros 31 Mar, am. Let me add that the Cataclysmic Hellblade does not look good only on paper. Also, with my build, each swing costs 3 energy, not 5, because of the Daemonic Gift of Sustenance. As for downsides, it seems that once you have no energy, the sword no longer deals additional Hell Attacks damage.
In practice I rarely run out of energy with this build. It is not the strongest Sorc build, that's for sure, but it's plenty lulz and fun to play. I've just tested it - with the Orb of Blood you still can't 1v1 Carnifex, which is a shame. Ouroboros 30 Mar, pm.
A slight adjustment to IGuy's build. Shoota Boyz, cultists, Warriors with Venom Cannons etc. Banshees are a joke. Avoid eg. Plasma Gun Space Marines. Stay close to allies and fire up Orb that also covers them. You can take the Orb of Blood instead. The enemies don't die as quickly but you get even more HP back.
The problem here is that you will swing your sword more often and have less energy for Orbs. Music Addicted Slaanesh 29 May, pm. Darmug 5 May, pm. The Daemonic Gift of Spite is very good only if your clones are surrounded on any side and can cause a lot of damage to mostly weak enemies as well as some close ranged enemies. But it can do a little bit damage to big guys. IGuy 14 Sep, pm. Durable enough to tank predator fire and destroy high damage and low durability enemies.
Effective on banshees to. Just watch out for Super heavy and tough melee enemies melee Dreadnought, stormboyz, Swarmlord, Nurgle and Avatar o Khaine that's why you need warp. FDpunchypops 19 May, pm. The Undead Pyromaniac is a complete waste of time and useless past wave 8.
You get aggro you die the balls of fire can only do so much. Not one of these come close to auto doomblast sorc with warp, which is not in your guide - best build. Everything else is garbage and waste of team's time. Share to your Steam activity feed. You need to sign in or create an account to do that. Sign In Create an Account Cancel.
All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. The powers of the warp will provide for the faithful, but a price must always be paid.
When the Fallen gather in numbers, the machinations of Cypher gain incredible momentum. Concoctions of hideous euphoria empower the minds of these sensationalist warriors. This warrior was already a dark champion of Chaos. Whilst Bile has unlocked a portion of the mysterious bio-alchemy used in the creation of the warriors of the Adeptus Custodes, only the strongest test subjects survive the rampant cell transformations.
With enhanced sensory and aggressive instincts, this practically mindless creature is used by Bile to hunt down those he wishes to conduct further research upon. Through a quirk of chemistry, this creation's cells repair at a tremendous rate, but require constant fuelling. This can only be achieved by devouring the flesh of their foes to satiate their physiology. To be snatched away by Fabius Bile and his creations for experimentation is an altogether nightmarish fate. Cursed with clusters of compound eyes, distended, fang-stuffed jaws or myriad other grotesqueries, they are hideous to behold.
Injecting auto-stimulants into their enhanced muscles, these warriors leap and bound across the battlefield. Grandfather Nurgle is eager to bestow daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor. Though diminutive in stature, many lesser warp entities whisper dark secrets that can shift the tide of battle. In the clangour of battle the worshippers of Slaanesh hear sweet music, and they compete to be loudest in this deafening chorus.
The deceitful strategies of the Alpha Legion are as illusive as a shadow and as tangled as a nest of vipers. The Word Bearers are expert at drawing the twisted minions of the Dark Gods into realspace using profane rituals and gruesome sacrifices.
Drawing upon millennia of festering bitterness and hate, the Black Legion attack with a ferocity that is terrible to behold. The path of Chaos can lead a warrior to daemonhood, or it can see him transformed into a gibbering Chaos Spawn. Though fickle with their gifts, the Chaos Gods will reward those champions who continue to prove themselves worthy. Crafted on tainted forge worlds and infused with warp energy, daemon shells release a mind-sickening scream as they are launched.
Infernal Gaze has a warp charge value of 5. If manifested , select a visible enemy unit within 18" of the psyker and roll 3 dice. The Sorcerer places a dire hex upon his enemies. Wards and energised shields flicker and fail, leaving the foe exposed.
Death Hex has a warp charge value of 8. If manifested , select a visible enemy unit within 12" of the psyker. Until the start of your next Psychic phase , that unit cannot take invulnerable saves. Gift of Chaos has a warp charge of 6. If manifested , select an enemy unit that is within 6" of the psyker and visible to him and roll a D6. By focusing his warp-sight the psyker can guide the aim of his allies, bringing a swift and merciless death to their foes.
Prescience has a warp charge value of 7. You can add 1 to all hit rolls made for that unit until the start of your next Psychic phase. The unholy energies of Chaos course through the recipient, swelling his frame with the strength to tear a tank in two.
Diabolic Strength has a warp charge value of 6. The power of the immaterium bursts from the psyker, warping time and heightening the speed of his allies. Warptime has a warp charge value of 6. That unit can immediately move as if it were its Movement phase. You cannot use Warptime on a unit more than once per Psychic phase.
This datasheet has HQ Battlefield Role. The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself. The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault. To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes. Through dark pacts and blasphemous rituals, a champion of Chaos weakens the fabric of reality, opening a gateway to the warp through which daemonic allies can pour to rend and tear the enemies of the Dark Gods.
Army List. Abaddon the Despoiler. Chaos Lord. Chaos Lord in Terminator Armour. Daemon Prince. Dark Apostle. Exalted Champion. Haarken Worldclaimer. Huron Blackheart. Lord Discordant on Helstalker. Lucius the Eternal. Master of Executions.
Master of Possession. Sorcerer in Terminator Armour. Fabius Bile. Obsidius Mallex. Traitor Commissar. Chaos Lord on Bike. Chaos Lord on Disc of Tzeentch. Chaos Lord on Juggernaut of Khorne. Chaos Lord on Palanquin of Nurgle. Chaos Lord on Steed of Slaanesh. Sorcerer on Bike. Sorcerer on Disc of Tzeentch. Sorcerer on Palanquin of Nurgle.
Sorcerer on Steed of Slaanesh. Chaos Hellwright. Chaos Hellwright on Dark Abeyant. Lord Arkos. Zhufor the Impaler. Chaos Cultists. Chaos Space Marines. Black Legionnaires. Chaos Beastmen. Cultists of the Abyss. Traitor Guardsmen. Dedicated Transport. Chaos Rhino. Chaos Terrax-pattern Termite. Dark Disciples. Greater Possessed. Khorne Berzerkers. Noise Marines. Plague Marines. Rubric Marines. Chaos Ogryn. Cultist Firebrand. Negavolt Cultists.
Rogue Psyker. Chaos Contemptor Dreadnought. Chaos Deredeo Dreadnought. Chaos Leviathan Dreadnought. Helbrute Legendary. Fast Attack. Chaos Spawn. Warp Talons. Blood Slaughterer. Dreadclaw Drop Pod. Greater Blight Drone. Chaos Fire Raptor Gunship. Chaos Storm Eagle Gunship. Chaos Xiphon Interceptor. Hell Blade. Hell Talon.
Heavy Support. Chaos Land Raider. Chaos Predator. Chaos Vindicator. Chaos Land Raider Achilles. Chaos Land Raider Proteus. Chaos Rapier Carrier. Chaos Sicaran Battle Tank. Chaos Sicaran Punisher. Chaos Sicaran Venator. Chaos Vindicator Laser Destroyer. Chaos Whirlwind Scorpius.
Chaos Deimos Predator. Lords of War. Khorne Lord of Skulls. Chaos Cerberus. Chaos Falchion. Chaos Fellblade. Chaos Mastodon. Chaos Sokar-pattern Stormbird. Chaos Spartan. Chaos Thunderhawk Gunship. Chaos Typhon. Greater Brass Scorpion. Kharybdis Assault Claw. Kytan Ravager. Noctilith Crown. A Sorcerer is a single model armed with a force sword, a bolt pistol, frag grenades and krak grenades. Pistol 1. Grenade D6. Grenade 1.
Until the end of the phase you can re-roll hit rolls for attacks made by that unit. You can re-roll all hit rolls of 1 for that unit for the rest of the phase. Until the end of that phase, when resolving an attack made by a model in that unit, you can re-roll the hit roll. Until the end of that phase, when resolving an attack made with a melee weapon by a model in that unit, on an unmodified wound roll of 6 that weapon has an Armour Penetration characteristic of -3 for that attack.
Until the end of that phase, if an attack made by a model in that unit destroys an enemy model, the attacking model can make one additional attack against the same unit using the same weapon. Use this Stratagem at the start of your Charge phase. Until the end of the turn: When a charge roll is made for that unit, add 2 to the result. When resolving an attack made with a melee weapon by a model in that unit, add 1 to the hit roll.
Until the end of that phase, when resolving an attack against that unit, subtract 1 from the hit roll. That model can perform a Heroic Intervention if it is within 6" of any enemy models, and can move up to 6" when doing so as long as it finishes that move within Engagement Range of any enemy CHARACTER models or the nearest enemy model. Gain D3 Command points The limit of gaining or refunding 1 CP per battle round does not apply to any Command points gained via this Stratagem.
Treat the result of that saving throw as 6. The power is automatically manifested by that PSYKER unit at the minimum required warp charge value and without a double having been rolled, and cannot be resisted by a Deny the Witch attempt. Use this Stratagem before the battle, when you are mustering your army. You can include one Fallen Angels Specialist Detachment in your army. Each Warlord Trait in your army must be unique if randomly generated, re-roll duplicate results.
You can only use this Stratagem once per battle. You can only use this Stratagem once. No two models from your army can have the same Warlord Trait. Use this Stratagem before the battle. You can give that model one of the abilities from those listed below. Prime Test Subject Whilst Bile has unlocked a portion of the mysterious bio-alchemy used in the creation of the warriors of the Adeptus Custodes, only the strongest test subjects survive the rampant cell transformations.
Add 1 to the Strength and Toughness characteristics of this model. Add 1 to Advance and charge rolls for this model. Each time this model fights, if it made a charge move , was charged or performed a Heroic Intervention , then until that fight is resolved, add 1 to the Attacks characteristic of this model. Ravenous Biology Through a quirk of chemistry, this creation's cells repair at a tremendous rate, but require constant fuelling.
Each time this model would lose a wound, roll one D6; on a 6, that wound is not lost. At the end of the Fight phase , this model regains D3 lost wounds if any enemy models were destroyed within Engagement Range of them during this phase. Use this Stratagem after your opponent sets up a unit that is arriving on the battlefield as reinforcements.
Your unit can immediately shoot at that enemy unit as if it were your Shooting phase. Each enemy unit can only be selected for this Stratagem once. Use this Stratagem at the end of your Movement phase. Remove that unit from the battlefield. At the end of your next Movement phase, set up that unit on the battlefield again, anywhere that is more than 9" away from any enemy models.
Any models that cannot be set up in this way are destroyed. If the battle ends before that unit is set back up, it is destroyed. Until the end of that phase, enemy models can only target that unit if it is the closest visible target. At the start of the first battle round but before the first turn begins, you can move that unit up to 9". It cannot end this move within 9" of any enemy models. If both players have units that can move before the first turn begins, the player who is taking the first turn moves their units first.
Each unit can only be selected for this Stratagem once per battle. Use this Stratagem at the start of any phase. Use this Stratagem at the start of your Movement phase. Until the end of the turn: That unit is eligible to declare charge with in a turn which they Advanced.
Japanese (rōmaji), Kaosu Sōsarā. Card type · Monster · Attribute · DARK · michaelkorstote.com · Types · Spellcaster / Effect · Level · 6 · CG michaelkorstote.com Chaos Sorcerer. Chaos Sorcerer. 1. Attribute DARK. Level Level 6. ATK DEF Spellcaster / Effect. Card Text. Cannot be Normal Summoned/Set. Wield the untamed power of the warp with a large choice of psychic disciplines; A powerful HQ choice available to all Heretic Astartes factions.